Riff (Demo)

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This one’s pretty noisy and almost sounds like a guitar. The instruments are actually the same ones from my demo of Drifting, but with a few parameters tweaked. I’ve made some other cool sounds with those instruments, but I haven’t been able to compose anything with them that’s worth posting yet…

Slides

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Looking back on the past six months, I realized just how many slides I had to make for my senior year of high school. Two for our underdeveloped senior project, and then another one for my calculus AB course. Might as well post some of the nicer ones.

Title slide for a presentation on music composition with SuperCollider:

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“Organic” Music

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I found some music I made about four years ago using pens, a broken telephone, and a Game Boy.

This one was the first, using the phone and some pens:

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More phone music:

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And then this one uses a Game Boy, and was probably heavily edited in Audacity or something; this was ages ago:

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It’s been a while since I used anything other than a computer for making music. This stuff is certainly weird, but I wouldn’t exactly call it bad.

Mural

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Something I drew for a project I’m working on over the summer. I created some much more awesome colorful geometric shapes while I was playing around, but I think this’ll suit my needs best.

Quotes from Dieter Rams

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Some quotes from a recently released speech given by Dieters Rams in 1976 that I liked.

I am convinced that a well-thought-out design is decisive to the quality of a product. A poorly-designed product is not only uglier than a well-designed one but it is of less value and use. Worst of all it might be intrusive.

I completely agree with this. Looking good itself is not design, but it tends to be a side-effect of products that had a lot of thought put into them.

The majority of products that we encounter in our day-to-day lives scream for attention or try to impress us with their magnificence or minuscule size. These objects try to dictate our relationships with them. Good design creates powerful long-lasting relationships with products as good design creates objects with balanced proportions; at Vitsoe we go further by trying to create objects in balanced proportion with people.

Again, I completely agree with this. I see way too many products out there that just strive to catch my attention with how “cool” or “modern” they look, but these products themselves are not that great. Most of them are trash.

To use design to impress, to polish things up, to make them chic, is no design at all. This is packaging. When we concentrate on the essential elements in design, when we omit all superfluous elements, we find forms become: quiet, comfortable, understandable and, most importantly, long lasting.

This is entirely true and all too often overlooked. There’s a certain fakeness to products which do this that sets off an alarm bell that its creators spent more time trying to make it look impressive instead of actually being impressive.

At the same time thanks to all the members of staff, who sense that they have done a little more than just produce another short-lived consumer product.

That is undoubtedly a great feeling.

Older

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I might as well start posting some of my numerous older GarageBand projects sometime, so here’s this. Like Sweden Alone, I borrowed part of it for Didot, namely the bass drum pattern. That’s what those weird BWEW BWEW noises two and a half minutes into Didot are supposed to sound like, although the bass drum in this piece sounds much better!

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The instruments are pretty awful, in part because it’s GarageBand, but also because I never felt like I had gotten far enough with this piece to try making it sound more refined.